BEFORE YOU BEGIN

GRAND
SCHEME

Everyone is playing by the same rules.
Nobody is playing with the same map.

You can only travel to places you know exist. Standing somewhere new is how you learn — and what you learn, you keep.

How far you can see is horizon. It is the only thing here that buys anything, and it gets more expensive every ten rounds.

You can give horizon away. It does not come back.

People will offer you money before they mention the terms. Take it or do not. Both are a decision, and the game is keeping a record of which one you made.

M MUTES · NOTHING WILL TELL YOU WHEN IT MATTERED
BOARD · THE RIVER COUNTRY

GRAND
SCHEME

Same rules for everyone — but you do not choose where you begin, and what you can see is not what is there.

PLACES ON THE BOARD
41
across six regions
AT THE TABLE
3
THE DECK
212
situations · every one a decision
CHOOSE A WORLD
HOW LONG
WIN · THREE REGIONS
GRAND SCHEME
Corner the board. Every visitor brings you a welcome gift — and leaves more distracted than they arrived.
PLAY ▸
WIN · 14 GOODWILL
COMMONWEALTH
Opening a road for someone else pays you. Lifting another's horizon pays more. Once the table knows 80%.
PLAY ▸
▼ MORE BELOW — SCROLL
GRAND SCHEME
1ROUND
WHAT YOU KNOW
0
tap a glowing place to travel · drag to move the board · two fingers to zoom and turn
🎮 —
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